About Me

I am a Unity Developer specializing in C# gameplay programming. My focus is on building interactive experiences that feel engaging and responsive — from core mechanics and player systems to complete gameplay loops.

I have experience developing complete game systems, including player controllers, resource management, AI behaviors, and UI integration. I enjoy the process of turning ideas into playable experiences and solving the technical challenges that come with game development.

Beyond programming, I work with Blender for 3D asset creation and prototyping. This allows me to handle both the technical and visual sides of a project — from modeling game-ready assets to building environments that support the gameplay experience.

I am passionate about interactive media and always looking to improve my craft, whether it is through learning new tools, optimizing existing systems, or exploring fresh ideas in game design.

Skills & Tools

Unity Engine Advanced
C# Programming Advanced
Blender Intermediate
Gameplay Systems Advanced
Game Design Intermediate
Version Control (Git) Intermediate

What I Work With

Unity C# Blender .NET Visual Studio Git